Potential Errata
Page 1 of 1 • Share •
Potential Errata
Here is some errata I've come accross for Promethean
104 - The Galatea entry does not indicate the body being cut up at any point
during the creation process despite the fact that the book indicates at
several points that ALL Promethean bodies must be torn apart and put back
together during their creation (the entry actually indicated that you
require a completely unmarked body).
111 - The Tammuz entry has the same problem as the previous Galatea entry.
116-117 - The text indicates that Bestowments can be purchased at a cost of
an appropriate Attribute or Azoth x 7. What happens if you later raise the
Attribute or your Azoth? Do you lose the Bestowment until you pay the
difference? (This seems like a poor way to price the abilities).
123 - Using the Human Flesh Transmutation, which is designed to hide your
disfigurement, may actually reveal your disfigurement when activated.
125 - The Body Double Transmutation should probably indicate that your
clothing may hinder it.
126 - The Mask Transmutation should probably indicate that your clothing may
hinder it.
127 - The Vitreous Humour Transmutation should probably indicate that
makeup, dirt, and similar things are likely to interfere with it's
effectiveness.
129 - The Iago's Whisper Transmutation should probably note that the user is
also fairly likely to require a Humanity roll.
135 - The Flight Instinct Transmutation notes that it works against
Familiars. Aren't Familiars actually spirits in physical form? The
Transmutation shouldn't work on them.
137 - Can the Logos Transmutation allow understanding of Atlantean?
142 - How can somebody using the Guise of Proteus Transmutation see and
hear? Can they change back at will?
144 - If you can do nothing while activating the Homunculus Transmutation
then how does this affect your defense against attacks?
145 - Where is the Roll Results section for the Bloodhound's Nose
Transmutation?
146 - Can the Translator's Eye Transmutation allow you to understand
Atlantean symbols?
150 - The Battering Ram Transmutation indicates that it can be used to keep
a door shut. Wouldn't this require the expenditure of 1 Pyros every turn?
151 - Does the Vault Transmutation only last for a single jump?
151 - The Thunderclap Blow Transmutation indicates that all of those PRESENT
risk being deafened. What is the range for those 'present'? The other
effects of this Transmutation all give actual distances at which they work.
151 - Does the Hyperion's Flight Transmutation only last for a single jump?
153 - The Weapon of the Gods Transmutation indicates both that it requires 1
Pyros and that it requires no Pyros. Which is correct?
154 - The Firebrand Transmutation gives no duration for mystical brands.
155 - The last sentence of the Wrath of the Hecatonshire Transmutation uses
the term 'close range'. What does this mean?
156 - The Animate Firetouched Transmutation costs an extra Pyros for every
+5 to size effected? That seems a bit off.
157 - The Crucible of the Will Transmutation seems to be overpowered. I'd
make the extra Willpower temporary and have it disappear if unused by the
end of the scene.
162 - 5 lines from the bottom is the phrase "he has no need to sleep."
Prometheans DO need to sleep. They just don't need as much sleep as humans.
179 - Line 7 states "stage 3 to stage 2" when it should state "stage 3 to
stage 4".
199 - In the middle of the last column of the page is a page reference of
198-199. I believe that this reference is incorrect.
200 - The Success entry indicates that there is no Humanity roll for
additional attempts. This practice doesn't call for Humanity rolls, it
involves automatic Humanity loss.
222 - The Pandoran table is very messed up.
228 - The Ishtari weakness is that Azothic radiance is considered 1 lower
for the purpose of awakening them from Dormancy. Does this refer to the
radius of the Azothic radiance (thereby requiring Prometheans to be closer
before the Pandoran awakens)? The entry makes it sound as if a Pandoran
requires a certain power level of Azothic radiance in order to awaken.
236 - The Armor entry indicates that the cost can't exceed 4 but the
Transmutation seems to go up to 5 dots. I think that you can either get
armor 5 permanently or armor 4 as an activated ability (requiring an extra
dot and therefore bringing it up to a cost of 5). Otherwise the 5 dots at
the top of the entry is wrong and you are limited to either a permanent
armor of 4 or a an activated armor of 3.
237 - The Sebek's Gift Transmutation can be purchased at greater cost as a
Pyros activated power. Why bother? There is no indication that Sebek's Gift
has any drawbacks.
240 - Although there is no problem with it I'd just like to state that the
Frog Tongue Transmutation would work quite well with page 237's Poison
augmentation to the Bizarre Weaponry Transmutation.
241 - If a Promethean grinds up and consumes a bezoar in order to learn the
Transmutation does he suffer Humanity loss?
242 - The Unwholesome Visitations Transmutation's dice pool line indicates
Wits + Empathy while the body text indicates Presence + Intimidation. The
dice pool line should also indicate a ' vs ' instead of a ' - '. Finally,
the action should probably be both Extended and Contested instead of just
Extended.
245 - The Plague Cibation Transmutation indicates that it costs either 3 or
5 dots but the last sentence on the page indicates that it can be bought at
4 dots. Which is correct, 4 or 5?
252 - The Command Pandoran Transmutation indicates that it is resisted by
Resolve + Composure. Should this be the Resolve + Composure of the strongest
Pandoran present since success can control multiple Pandorans?
104 - The Galatea entry does not indicate the body being cut up at any point
during the creation process despite the fact that the book indicates at
several points that ALL Promethean bodies must be torn apart and put back
together during their creation (the entry actually indicated that you
require a completely unmarked body).
111 - The Tammuz entry has the same problem as the previous Galatea entry.
116-117 - The text indicates that Bestowments can be purchased at a cost of
an appropriate Attribute or Azoth x 7. What happens if you later raise the
Attribute or your Azoth? Do you lose the Bestowment until you pay the
difference? (This seems like a poor way to price the abilities).
123 - Using the Human Flesh Transmutation, which is designed to hide your
disfigurement, may actually reveal your disfigurement when activated.
125 - The Body Double Transmutation should probably indicate that your
clothing may hinder it.
126 - The Mask Transmutation should probably indicate that your clothing may
hinder it.
127 - The Vitreous Humour Transmutation should probably indicate that
makeup, dirt, and similar things are likely to interfere with it's
effectiveness.
129 - The Iago's Whisper Transmutation should probably note that the user is
also fairly likely to require a Humanity roll.
135 - The Flight Instinct Transmutation notes that it works against
Familiars. Aren't Familiars actually spirits in physical form? The
Transmutation shouldn't work on them.
137 - Can the Logos Transmutation allow understanding of Atlantean?
142 - How can somebody using the Guise of Proteus Transmutation see and
hear? Can they change back at will?
144 - If you can do nothing while activating the Homunculus Transmutation
then how does this affect your defense against attacks?
145 - Where is the Roll Results section for the Bloodhound's Nose
Transmutation?
146 - Can the Translator's Eye Transmutation allow you to understand
Atlantean symbols?
150 - The Battering Ram Transmutation indicates that it can be used to keep
a door shut. Wouldn't this require the expenditure of 1 Pyros every turn?
151 - Does the Vault Transmutation only last for a single jump?
151 - The Thunderclap Blow Transmutation indicates that all of those PRESENT
risk being deafened. What is the range for those 'present'? The other
effects of this Transmutation all give actual distances at which they work.
151 - Does the Hyperion's Flight Transmutation only last for a single jump?
153 - The Weapon of the Gods Transmutation indicates both that it requires 1
Pyros and that it requires no Pyros. Which is correct?
154 - The Firebrand Transmutation gives no duration for mystical brands.
155 - The last sentence of the Wrath of the Hecatonshire Transmutation uses
the term 'close range'. What does this mean?
156 - The Animate Firetouched Transmutation costs an extra Pyros for every
+5 to size effected? That seems a bit off.
157 - The Crucible of the Will Transmutation seems to be overpowered. I'd
make the extra Willpower temporary and have it disappear if unused by the
end of the scene.
162 - 5 lines from the bottom is the phrase "he has no need to sleep."
Prometheans DO need to sleep. They just don't need as much sleep as humans.
179 - Line 7 states "stage 3 to stage 2" when it should state "stage 3 to
stage 4".
199 - In the middle of the last column of the page is a page reference of
198-199. I believe that this reference is incorrect.
200 - The Success entry indicates that there is no Humanity roll for
additional attempts. This practice doesn't call for Humanity rolls, it
involves automatic Humanity loss.
222 - The Pandoran table is very messed up.
228 - The Ishtari weakness is that Azothic radiance is considered 1 lower
for the purpose of awakening them from Dormancy. Does this refer to the
radius of the Azothic radiance (thereby requiring Prometheans to be closer
before the Pandoran awakens)? The entry makes it sound as if a Pandoran
requires a certain power level of Azothic radiance in order to awaken.
236 - The Armor entry indicates that the cost can't exceed 4 but the
Transmutation seems to go up to 5 dots. I think that you can either get
armor 5 permanently or armor 4 as an activated ability (requiring an extra
dot and therefore bringing it up to a cost of 5). Otherwise the 5 dots at
the top of the entry is wrong and you are limited to either a permanent
armor of 4 or a an activated armor of 3.
237 - The Sebek's Gift Transmutation can be purchased at greater cost as a
Pyros activated power. Why bother? There is no indication that Sebek's Gift
has any drawbacks.
240 - Although there is no problem with it I'd just like to state that the
Frog Tongue Transmutation would work quite well with page 237's Poison
augmentation to the Bizarre Weaponry Transmutation.
241 - If a Promethean grinds up and consumes a bezoar in order to learn the
Transmutation does he suffer Humanity loss?
242 - The Unwholesome Visitations Transmutation's dice pool line indicates
Wits + Empathy while the body text indicates Presence + Intimidation. The
dice pool line should also indicate a ' vs ' instead of a ' - '. Finally,
the action should probably be both Extended and Contested instead of just
Extended.
245 - The Plague Cibation Transmutation indicates that it costs either 3 or
5 dots but the last sentence on the page indicates that it can be bought at
4 dots. Which is correct, 4 or 5?
252 - The Command Pandoran Transmutation indicates that it is resisted by
Resolve + Composure. Should this be the Resolve + Composure of the strongest
Pandoran present since success can control multiple Pandorans?
Danny 7- Posts: 12
Join date: 2008-09-16
Real White wolf Errata as it pertains to promethean
World of Darkness rulebook, p. 176: The system for diseases is incorrect.
Resisting disease is not a contested action.
Typically, only a single success is required on the Stamina + Resolve roll, and this roll is modified by the severity of the disease in question.
In some cases, resisting disease might be an extended action, such as recovery from cancer. In cases like these, the Storyteller still sets the benchmark for how many successes are necessary, and the subject's pool might still be penalized by the disease's severity.
World of Darkness rulebook, pp. 176-177: The system for drugs is incorrect.
Like resisting disease, resisting the effects of drugs is not a contested action.
Typically, only a single success is required on the Stamina + Resolve roll, and this roll is modified by the potency of the drug in question.
In some cases, resisting the effects of a drug might be an extended action, such as a prolonged exposure to low levels of arsenic. In cases like these, the Storyteller still sets the benchmark for how many successes are necessary, and the subject's pool might still be penalized by the drug's potency.
World of Darkness rulebook, pp. 180-181: The system for poisons and toxins is incorrect.
Like resisting disease, resisting the effects of poisons and toxins is not a contested action.
Typically, only a single success is required on the Stamina + Resolve roll, and this roll is modified by the toxicity of the poison in question.
In some cases, resisting the effects of a drug might be an extended action, such as drug or alcohol abuse. In cases like these, the Storyteller still sets the benchmark for how many successes are necessary, and the subject's pool might still be penalized by the poison's toxicity.
Resisting disease is not a contested action.
Typically, only a single success is required on the Stamina + Resolve roll, and this roll is modified by the severity of the disease in question.
In some cases, resisting disease might be an extended action, such as recovery from cancer. In cases like these, the Storyteller still sets the benchmark for how many successes are necessary, and the subject's pool might still be penalized by the disease's severity.
World of Darkness rulebook, pp. 176-177: The system for drugs is incorrect.
Like resisting disease, resisting the effects of drugs is not a contested action.
Typically, only a single success is required on the Stamina + Resolve roll, and this roll is modified by the potency of the drug in question.
In some cases, resisting the effects of a drug might be an extended action, such as a prolonged exposure to low levels of arsenic. In cases like these, the Storyteller still sets the benchmark for how many successes are necessary, and the subject's pool might still be penalized by the drug's potency.
World of Darkness rulebook, pp. 180-181: The system for poisons and toxins is incorrect.
Like resisting disease, resisting the effects of poisons and toxins is not a contested action.
Typically, only a single success is required on the Stamina + Resolve roll, and this roll is modified by the toxicity of the poison in question.
In some cases, resisting the effects of a drug might be an extended action, such as drug or alcohol abuse. In cases like these, the Storyteller still sets the benchmark for how many successes are necessary, and the subject's pool might still be penalized by the poison's toxicity.
Danny 7- Posts: 12
Join date: 2008-09-16
Re: Potential Errata
While interesting, this isn't Errata. This is a list of mistakes with no resulotions so until I get a chance to go through this and find solutions, we will be using the books as is.
I'll update sometime when we, you know, have everyone on the forum. I'd appreciate you contain your zeal until l then.
I'll update sometime when we, you know, have everyone on the forum. I'd appreciate you contain your zeal until l then.

Creator- Admin
- Posts: 10
Join date: 2008-09-15
Age: 26

Re errata
This is all errata, it just falls to us to interpret it, or call it FAQ if you must but it is still issues with the books publishing
some examples
144 - If you can do nothing while activating the Homunculus Transmutation
then how does this affect your defense against attacks?
155 - The last sentence of the Wrath of the Hecatonshire Transmutation uses
the term 'close range'. What does this mean?
and
151 - Does the Vault Transmutation only last for a single jump?
are all valid questions and may easily come up in a game, I'm not saying they need to be addressed now, but this is hardly nothing.
As well the toxin rules are official Errata from white wolf so I assume we will be using all offical errata.
some examples
144 - If you can do nothing while activating the Homunculus Transmutation
then how does this affect your defense against attacks?
155 - The last sentence of the Wrath of the Hecatonshire Transmutation uses
the term 'close range'. What does this mean?
and
151 - Does the Vault Transmutation only last for a single jump?
are all valid questions and may easily come up in a game, I'm not saying they need to be addressed now, but this is hardly nothing.
As well the toxin rules are official Errata from white wolf so I assume we will be using all offical errata.
Danny 7- Posts: 12
Join date: 2008-09-16
and another thing
As an aside, why havent you made anyone else register for the forum?
Danny 7- Posts: 12
Join date: 2008-09-16
Permissions of this forum:
You cannot reply to topics in this forum





